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Necromancer |
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As expert mages of unlife after death, Necromancers have the widest variety of supernatural powers to undertake such amazing feats beyond imaginations as resurrect undead minions from the remians of dead foes, hurl spears of bone at adveresaries, or cause the corpse of a fallen enemy to blast in a massive scale with a devastating force.
Closely connected to natural things, Necromancers also have the special abilities to summon a very deadful and powerful abomination or ghost that will act as their own constant companion to their masters in everywhere of the adventure. Abominations can wear items, go up in levels and grow in power and size as their master earns increasing power. Also they gets the most powerful damage over time (DOT) spells of the game, and the fear spell to eliminate opponents on a permanent basis.
Necromancers normally prefer to have the slow death of decay and disease or sucking the life from their enemies instead of directing to cause instant damage spells. Despite having a host of extremely unmatched supernatual spells to cast on opponents, the Necromancer gain limited access to armor and weapons and has very little martial skill,k especially in a raned meleee. They wear light armor and rely on teir staff and daggers as their crushing weapson to lay waste all enemies who are foolish enough to be standing on their way.
For other Vanguard guides please visit Killer Guides, IGN or GameAMP.
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